Making of: Portrait of a lady by Shuofei Li

Published on: 12-17-2007 | Views: 58751

I try to make a role with Chinese traditional characteristic, woman and circumstance are all from ancient China. I collect reference from internet.

During the manufacture process, I use 3dmax to modeling, detail in mudbox, render by brazil and hair by hair&fur.

I begin to make the model of head from a sphere and then converse it to a polygon, edit the polygon according to the face muscle direction. For the role, I want to make is a women from Asia, so the outline should be mildly. Lines should be densely in the arthrosis, for example the knuckle.

When finishing outline of the head, I save the module as a .obj file, and then sculpt further more with mudbox.

Next Page (2 of 4) >>

Author Profile
Join Date:
Posts:
More articles by Shuofei Li
ADVERTISEMENT
Article Rating
High Quality 3D MODELS Store