  
I try to make a role with Chinese traditional characteristic, woman and circumstance are all from ancient China. I collect reference from internet. During the manufacture process, I use 3dmax to modeling, detail in mudbox, render by brazil and hair by hair&fur. |

I begin to make the model of head from a sphere and then converse it to a polygon, edit the polygon according to the face muscle direction. For the role, I want to make is a women from Asia, so the outline should be mildly. Lines should be densely in the arthrosis, for example the knuckle.  
When finishing outline of the head, I save the module as a .obj file, and then sculpt further more with mudbox. 
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