The Making of Corak The Hunter by Philip10

Published on: 05-20-2007 | Views: 55521
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Hi everybody! My name is Philip Herman. I was born in Jakarta, Indonesia but currently I live in Singapore. Now I work for KOEI Entertainment (Japanese video game company) as a 3D character artist. I’d like to share with you guys how I created my image, Corak The Hunter.

I made this image as a freelance job that I got from Red Eye Studio to create 3D Art assets for their game "Dark Sovereign" that is currently in development. So the concept and designs of the character were made by them. They wanted the image to be liked a movie poster. So I used some references from Pirates Of The Carribean 3, Hellboy, Harry Porter, etc. Here is the concept:

From the beginning I planed to use ZBrush for modeling. So I just made a low-poly model in 3DS Max before bringing it to Zbrush. I also made unwrap for all model parts in 3DS Max.

After unwrapping it all I brought the model to Zbrush. Then I made some details

After I had finished modeling all the parts in Zbrush I brought the parts one by one to Maya. I choose to pose the model manually since I just wanted to produce a still image…

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